Privacy statement | Nexus is more of a straight up race. I’m here to show you the more unexplored side of the format. This site © 2020 TappedOut.net, LLC Next the ramp you play doesn’t cost you a card, instead digging you deeper to find your payoff cards and they are the fuel in your combo at the same time. You have a lot of threats for them to deal with and you can usually just overpower them pretty easily in game one. The basic premise of the deck is, of course, to land a 《Thousand-Year Storm》 and then start chaining enough spells to make your small burnspells lethal. This site is unaffiliated. Thousand-Year Storm has been in our pipeline for a long time, and this week we finally got around to combo’ing people out. Thousand-Year Storm’s ability will copy any instant or sorcery spell, not just one with targets. The icing on the cake is, of course, the incredible art. 23 Lands 1 Island 1 Mountain 4 Breeding Pool 4 Steam Vents 2 Stomping Ground 4 Hinterland Harbor 4 Sulfur Falls 3 Rootbound Crag 10 Enchantments 3 Search for Azcanta 3 Wilderness Reclamation 4 Thousand-Year Storm 23 Instants 4 Opt 4 Shock 4 Expansion 4 Growth Spiral 3 Lightning Strike They need critical mass of creatures to put on a lot of pressure, so kill everything on sight early and develop your own game as a second priority. The Temur deck has some more interaction, but a slower clock. Most of you will know my affection for combo decks and when a card is named 《Thousand-Year Storm》 it doesn’t take much to convince me to try it out: This is my answer for the format as it stands. Articles and comments are user-submitted and do not represent official endorsements of this site. TappedOut.js Blog Widget, Etali, Primal Storm + Thousand-Year Storm, Aetherflux Reservoir + Mizzix's Mastery + Thousand-Year Storm, Aetherflux Reservoir + Thousand-Year Storm, Niv-Mizzet, Parun + Possibility Storm + Thousand-Year Storm, Finale of Promise + Pirate's Pillage + Thousand-Year Storm, Lightning Strike + Opt + Thousand-Year Storm, Narset's Reversal + Rude Awakening + Thousand-Year Storm, Brass's Bounty + Narset's Reversal + Thousand-Year Storm. So [[Thousand Year Storm]] has been the new baby in Storm decks since GRN came out, and I'd like to know how it has been working for everyone! Outside of a few possible copies of 《Assassin’s Trophy》 their main way to interact is through Planeswalkers, either 《Vraska, Relic Seeker》 or 《Vivien Reid》. And I believe it to be a good choice in both best of 1 and best of 3. In the Pro Tour: Amonkhet, he was undefeated in the draft round, and he won the Top 8 awards with its momentum. It is very weak to the aggro decks though, because you simply cannot fit enough cheap removal to stay alive since your goldfish-speed is too slow. Discord Server | The copies resolve before the original spell. Thousand-Year Storm essentially staples "Storm" onto all of your instants and sorceries, and weaving this into the name is a flavorful and evocative way to pay homage to Thousand-Year Storm's powerful, if problematic, predecessor. Play Doublecast and then play Expansion on Doublecast while it is still on the stack, the Expansion will then be copied and you can target the other Expansion with the copied Expansion and keep targeting Expansion to infinitely copy the spells. Articles and comments are user-submitted and do not represent official endorsements of this site. Feeds | His construction was taken up by official coverage. Discord Server | The slower decks, doesn’t really matter which one, tend to not have the tools to beat you since they have so many dead cards and not enough answers to your actual threats. Esper or Sultai. MTG Combo: League Guildmage + Thousand-Year Storm Latest Decks. Read more articles by Marc Tobiasch, How I Ended up Submitting Golgari and Esper. We don’t need the alternate path of 《Wilderness Reclamation》 here, so we replace those with defensive creatures and cheap ways to trade for their burn since they need critical mass more than us. Unlike many combo pieces, Thousand-Year Storm doesn't really require us to play a bunch of weird (or bad) cards to combo off. DMCA requests | Posted by. The engine of the Reclamation decks (《Wilderness Reclamation》, 《Search for Azcanta》 and 《Expansion/Explosion》) is fully present in the deck, while also pulling double duty for your plan A. 45. I’ll walk you through a good draw I had yesterday as an example first: I have never not immediately won the game when untapping with 《TYS》, and a decent amount of the time you can even win in the same turn you play it with either a couple of mana leftover or a 《Wilderness Reclamation》 in play. Mono Red, or pack single, powerful cards and generic answers, i.e. TappedOut.js Blog Widget, Niv-Mizzet, Parun + Sunbird's Invocation + Thousand-Year Storm, Hazoret's Undying Fury + Thousand-Year Storm, Thousand-Year Storm + Thousand-Year Storm. Marc Tobiasch The slower decks bring in more answers and cut their dead cards, but our sideboard is really good in that it can both let us sidestep by bringing in a creature plan as well as fight back with cheap countermagic. DMCA requests | Thousand-Year Storm | Art by Dimitar Marinski. This site © 2020 TappedOut.net, LLC I used this deck in a Bronze to Mythic run exclusively alternating Bo1 and Bo3 to a 87% winrate and it is a blast to play, but let’s break it down to how and why it works: First, you can play a lot of interaction (7 cheap removal spells and 4 《Expansion》 which work to “counter” opposite counterspells) even though you are at heart a linear combo deck, because those cards are actually good in your combo as well, so they play double duty. This includes both Temur Reclamation as well as 《Nexus of Fate》 decks, as they play very similar. Thousand-Year Storm itself was pretty insane, being responsible for most of our wins. Will add more fetches when … I decided to do a writeup on wincon lines both Bonus Round and Thousand-Year Storm (from now on abbreviated BR and 1kYS because typing is boring) enable since neither are well known and are kind of cryptic and weird. Thousand-Year Storm Combo Introduction Standard has been fun lately, with good mana making multicolor decks of all kinds viable as well as mono colored decks being very strong. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Combo Category Reviewed Pyretic Ritual + Thousand-Year Storm: None None Niv-Mizzet, Parun + Sunbird's Invocation + Thousand-Year Storm: None None Dramatic Reversal + Thousand-Year Storm … Updated Oct 19, 2018 by rossmillera using our MTG Deck Builder. Overall I think this deck is incredibly fun to play and while it’s not going to be the best deck in the format or anything I think it is a solid choice for either grinding Mythic on MTG Arena or taking to whatever tournament you have coming up. [Primer-W] by Strike_Rouge. Sometimes they splash green for 《Cindervines》 which we hedge against anyway with our sideboard plan. Archived. We have a faster goldfish and more redundancy, since we essentially have a second combo on top of the first so we tend to be favored. Thousand-Year Storm Combo Deck. Privacy statement | Postboard doesn’t really improve their deck and we get a huge amount better with blockers they have a very hard time attacking through, as well as answers to their enchantment based removal. With the format as spread out as it is right now most decks try to either be very linear and force their own game threw, i.e. Lots of lists I've seen have cut [[Aetherflux Reservoir]] and [[Doomsday]] packages in favor of [[Bonus Round]] and TYS. They have removal for your enchantments, so it’s usually better to play more of a controlgame and either with Reclamation. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. The combo starts with having Ral, Storm Conduit on the field. Help | Killing someone with 《Expansion/Explosion》 is a good lategame plan, but it doesn’t exactly race a deck attacking you with 1-drops. Postboard games are very interesting though and both players will be jockeying for position a lot. So what you are looking for in your deck is a high density of cheap removal and a gameplan that dodges most of the generic answers while going over the top in powerlevel to the single powerful cards of the slower strategies.
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